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12/01/2011

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So...that seems pretty much like the way _LA Noire_ did it. You might want to have a toggle that turns it on or off for the more hardcore players, as that game did.

Thanks. LA Noire is much more sophisticated than what I'm doing. But that's a good suggestion on having a toggle. I'll have to figure out how to code that next!

Do you find that this is chewing up a lot of your memory? Lists seem to be enormous memory-hogs; I had a project with 62 lists and nothing else (one room, eight objects) and it blew right past the z-machine memory lists. But the only other way I can think of to implement this would be with a relation between rooms and objects, and that might also be very memory-hoggy. Anyway, since I assume you're in Glulx it probably doesn't matter!

I had to move to Glulx a while back, so memory hasn't really been an issue lately. I also created CLUES ON and CLUES OFF commands so you can disable this feature.

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