Now that IntroComp is over, I want to extend my thanks to Jacqueline the organizer as well as to all those who submitted games or voted. Congratulations to the winners: Choice of Zombies, Speculative Fiction and Choice of The Petal Throne.
Even with today's great tools like Inform7, Tads, Hugo, Alan, ChoiceScript, it still takes a lot of effort (and gumption!) to create Interactive Fiction. Hopefully this year's crop of entrants will have received feedback & motivation to help them finish their games.
Creating IF is quite different from as writing a novel or conventional game programming. You've got to get the right blend of prose and interaction to make it work. My respect for those who have successfully completed IF projects is immense.
While some of the feedback on my game The Z-Machine Matter has been encouraging, it's also been a humbling experience. The first published reviews for The Z-Machine Matter were pretty harsh and I felt like I let people down. But some of the more detailed later reviews were very insightful and pointed out areas of the game that could be improved, whether it was the writing, pacing or some of the IF references that became a distraction.
There are definitely some coding issues I chose to ignore in my IntroComp entry and these need to be addressed in order for the game to be more robust. There's also a need to improve the writing to convey more of the atmosphere of the story. Likely I will need to do some pruning in the scope of the game and the various objects to make things more manageable.
But overall it has been a great experience and I appreciate all the feedback. For anyone who has played the game I encourage you to send me the SCRIPT transcript file as well as any additional comments or suggestions. I've found this the best way for me to see the game through the player's eyes.
Now I've got to figure out how I can spend weekends for the next few months boning up on Inform7 and writing in order to improve the game. Or maybe I should just spend it finishing LA Noire...